About/Tools

Hello! I’m a programmer/artist who lives close to Austin, TX. In my spare time I draw comics and tinker with isometric video game engine design. Here are a few of the tools I use:

LibGDX

http://www.libgdx.org

LibGDX is a game library for Java. It’s for writing one codebase and exporting to Windows, OSX, iOS, Android, and the web.

Python

http://www.python.org

The omni-purpose programming language, I use it for day-to-day programming, web scraping, data modelling, game model generation, and more!

Blender

http://blender3d.org

A 3D modelling/rendering program. It’s been accused of being difficult to use, but after I learned that there’s a vertex-editing mode and a moving-shapes-around mode, and you swap between them with “tab”, the rest fell into place. Uses Python as an internal (and external!) scripting language.

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