This script turns character animations into sprite sheets. For each .blend file in the blend_files directory with a camera set up to point at the target object, it will run through all of the animations and output the animation in the listed directions into a 1024×1024 .png file.
I’m running this with the 2.68a version of Blender and the included Python on Windows. I installed the Pillow image processing library in my installed version of Python3.3 and then copied the PIL and Pillow-2.1.0-py3.3.egg-info directories from the /Lib/site-packages directory to Blender’s python/lib/site-packages directory The config file has options for output path, anti-aliasing, and frame skipping What you’ll need to do in the .blend file: * Create an empty object called “Grip” * Set Grip as the parent of your camera * Set Grip as the parent of all lamps * Make sure the camera is set to Orthographic * Position the camera so that the entire object is visible and is as close to the edge as possible (accounting for animations) * Check the included player.blend file for examples Running:
c:/Program Files/Blender Foundation/Blender/blender.exe --background --python RenderScript.py" There is an ant script and .sh script included as well I also had to do this:
set PYTHONPATH=%PYTHONPATH%;. To get it to see the Stitcher.py file.
Output directory contains an images directory for the sprite sheets and a js directory for the JSON files with the animation lists.
[ ] It only lets you fill one 1024×1024 page per .blend file (Windows) I tried using an external version of Python 3.3, but I got the cannot import name: MAXREPEAT exception and couldn’t get past it.