Archive for the ‘Blender’ Category

Python Editing for Blender (Part Two)

Wednesday, September 25th, 2013

Welcome back! If you missed the first installment of Python Editing for Blender, it was mostly about getting set up and adding keyword completion to PyCharm. (more…)

Python Editing for Blender (Part One)

Wednesday, September 11th, 2013

A few things I’ve done since I started working with Python scipting in Blender: