Archive for the ‘Python’ Category

Python and the WordPress Jetpack Stats API

Sunday, May 31st, 2015

I found myself refreshing the WordPress Jetpack stats page a lot, so I wrote a short script to take care of that for me. It refreshes every 10 minutes hour. Don’t forget to add your Jetpack API key. And your own sites.

(assumptions: you have Python installed http://python.org and have a plain-text editor handy. PyCharm and Emacs are probably overkill for this exercise, but that’s all I’ve got.)

# your API key, maybe hidden in your dashboard somewhere?
api_key = 'your_api_key'
refresh_rate = 3600 # in seconds, so, every hour.

# all of your sites you care about and are allowed to check
sites = [
    'http://oversimplified.net',
    'http://jameskersey.com',
    'http://theamokbros.com',
]

import urllib2
import time
from datetime import datetime

# make the url that gets the data
def get_api_string(key, blog_uri):
    return 'http://stats.wordpress.com/csv.php?api_key=' + key + '&blog_uri=' \
        + blog_uri + '&table=views&days=1&summarize'

# get the views from the url that gets the data
def get_views(key, uri):
    views_url = get_api_string(key, uri)
    response = urllib2.urlopen(views_url)
    result = response.read()
    views = result.split("\n")[1]
    return views


# do the things!
while True:
    print str(datetime.now())
    for site in sites:
        print site + ": " + get_views(api_key, site)
    time.sleep(refresh_rate)

Then run it like this in a terminal window:

c:\Users\jkersey\Dashboard>python MainWindow.py

Then kind of resize the window and put it someplace.

Terminal Image

And you’re all set!

Let’s fix up a ThinkPad X300

Thursday, December 11th, 2014

I wanted a lightweight laptop as an on-the-couch programming machine to run PyCharm, Emacs, and make some things with Python. Something with a good keyboard, screen resolution higher than 1280×800, and one of those trackpoint mouse things. Budget: $200 (more…)

Python Editing for Blender (Part Two)

Wednesday, September 25th, 2013

Welcome back! If you missed the first installment of Python Editing for Blender, it was mostly about getting set up and adding keyword completion to PyCharm. (more…)

Python Editing for Blender (Part One)

Wednesday, September 11th, 2013

A few things I’ve done since I started working with Python scipting in Blender:
(more…)