JAMES KERSEY'S WEBSITE



Dev Tools 2023

As the year comes to a close and I've been spending my spare time working on an overly-ambitious game programming project, I thought I'd spend a few minutes making an appreciation article for the tools I've been using that make this possible. I was about to add #solodev to a Mastodon post I was writing, and I stopped because the fact is: while I may not have a team; this stuff would certainly not be possible without this software.

Affinity Studio

https://affinity.serif.com/en-us/

Still using Photoshop? I don't blame you, it's a powerhouse with terabytes of tutorials and chances are you have decades of muscle memory; but Affinity's products give me everything I need, without a subscription.

Blender

https://blender.org

I chanced upon this software in the '90s, when it was still closed-source and fit on a floppy disk.

Emacs

https://emacs.org

An infinity-old text-editing environment.

Doom Emacs

https://github.com/doomemacs/doomemacs

A configuration framework for an infinity-old text editing environment.

SDL

https://www.libsdl.org/

A cross-platform library for making sound and images.

QT Designer

https://build-system.fman.io/qt-designer-download

A user interface designer

Python

https://python.org

An omni-purpose programming language.

Enlightenment

https://enlightenment.org

Making my desktop look nice.